Thursday, 27 November 2008

texture progress





A very long hard days work today with maya. me spence and stu worked hard on getting alot of textures in the main room complete. We had major problems with the pillar texture as it wouldnt map onto the bottom becuase of some lame file error so we wasted about 1 hour trying to fix the dam error. I came up with the idea of making the texture image as a targa and it worked so we was all happy and continued on thanks god. Now tommrow we will comepete all the main room texture so that it is ready for lightning and camera work. we are so close. also progress on study going nice some textures in there to on the sofa and chairs and plants. we need all of ash's textures tho.

1 comment:

Ashley said...

haha hard days work lol!

Good job on on the bump mapping I can see this coming together. The pillars look fantastic as well.

Sorry I couldn't be there with but I had to fill in a shift at work because they filled in for me ^_^

My textures are in the public folder with the other texture's. If there's any problems with loading them up, just ask and I'll load them up.